Master Rules Document
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MASTER RULES DOCUMENT (MRD)VERSION 4.1 These Campaign rules are in effect as of July 20th, 2008.
Original Source: http://spymaster.org/x/dpage/MRD
OGL Product Identity Declaration: All characters, names, places, and text herein is copyrighted by Revenant Games and is not OGL. Reproduction without Revenant Games written permission is expressly forbidden. Key Differences from Living Spycraft to SpymasterThis is a quick summary of the differences in how the campaign runs:
SAGE Organized RPG Campaign (ORC) RulesSpymaster uses the SAGE Organized RPG Campaign (ORC) rules version 1.4, with the Spymaster ORC Campaign Declarations v4.1. Anything described in the Rules Declarations are in addition to the ORC rules. In the case of a conflict, the rules described below take precedence.Spymaster ORC Campaign Declarations v4.1 (Addendum)The following rules are supplemental to the core SAGE-ORC rules.Character CreationNew Spymaster characters are created according to the rules in the Core Rulebook, with the following enhancements:
Past Living Spycraft 2.0 Character Conversion to SpymasterIf you have a Living Spycraft 2.0 Character, it may become a Spymaster Signature Character at its last Living Spycraft level! To do this:
RulebooksThe Spymaster Campaign uses the Spycraft 2.0 rules. The following materials are required when playing Spymaster. At least one copy of each must be available at each Spymaster table.
Expanded RulesAs new rules are released for Spycraft 2.0 , this section lists how they apply to Spymaster, with any applicable revisions. Some options will not become available and players should always check this section before using any Expanded rules. Any rulebook or expansion not explicitly listed in this section is considered Removed.
Scenario/Mission LevelsIn Spymaster there are three levels of Scenarios (also known as Missions): Level-1 -- Classification Level Alpha Scenarios are those generated by the community, for the community, with no restrictions, and are freely available for download and upload. Level 1 scenarios are also typically not official Campaign Canon, any author can explore any option they wish with a Level-1 Scenario. This avoids a majority of the politics that might occur, where one authors vision of a story may clash with another authors. Level-1 scenarios are much like "fan-fic" style games, where the fan base can explore alternate variations on the story without them ever being officially sanctioned. Through the use of Level-1 scenarios authors are free to explore anything they wish (within the Writers Guidelines), and it is only up to the community to decide if the Author or Scenario is well received or not. Your Mileage May Vary. Level-1 Scenarios do not provide any Certificates. However, Reputation and XP gained from a Level-1 Scenario can be used with Signature Character advancement. Level-2 -- Classification Bravo Scenarios are those which are approved by the Council, and are freely available. Level-2 scenarios also are approved as canon by Regional Coordinators. Level-2 Scenarios may provide Certificates (and thus access to Restricted Items). Level-3 -- Classification Charlie Scenarios are similar to Level-2 Scenarios, but typically deal with the major plotlines. Level-3 Scenarios have a nominal per-event cost, with the proceeds going back to the author(s) as royalties and to cover campaign management costs. SAGE Karma Points can also be used to purchase scenarios within the same campaign (running events and helping with the campaign results in SAGE Karma Points for a member).Living Spycraft MissionsYou can play any Spycraft 2.0 Living Spycraft Mission listed in the Spymaster Missions list as a Level-1 ALPHA Mission. When playing these games, assume and translate accordingly:
Gear ConsiderationsSpymaster uses the Spycraft Core Gear system. A gear item acquired during play carries over to following event rounds only if appropriate Possession slots are dedicated to it, as well as all add-ons and upgrades attached to it. Such an item is permanently lost at the start of the first mission during which appropriate Possession slots are not dedicated to it and each attached add-on and upgrade. If no Possession slots apply to a given acquisition -- such as a building erected using the Engineering skill or a back door established with a class ability or a hacking Advantage -- the acquisition may not carry over to following event rounds. These rules apply to gear acquired from any source, including Build, Chemistry, Engineering, Fabrication, Forgery, Genetics, Installation, Mathematics, Modify, Pharmacology, Programming, and Super-Science checks, as well as mission bundles, theft, and other means. Lost and destroyed Possessions, such as a cover identity shredded during a brainwashing Conflict, are automatically replaced at the start of the following event round, unless otherwise specified. Mission gear is chosen during the Intel Phase of each event round and therefore is not replaced in this fashion. Money gained and organizations developed during play never carry over to following event rounds, no matter how they're acquired. Unless otherwise specified, gadget Mechanisms may not be installed in a Spymaster character (i.e. a Spymaster character may not be the Housing for a gadget Mechanism).Spymaster Mission ObjectivesIt's possible to misinterpret certain mission rewards. When the team completes two or more graded objectives within the same reward tree, they earn the XP for the highest-grade objective completed. Example: A serial's Rewards section contains the following reward tree. A. Destroying one or more vials of the antidote: 50 XP. B. Capturing one or more vials of the antidote: 100 XP. If a team of characters completes both of these objectives, the mission's base XP reward increases by 100 XP. This is the case even if they destroy every vial but one, and capture that last vial. |
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