I would say that it would depend on what it's purpose was. If it is for an event at a Convention, I say nay. Because they are traditionally 4 hour blocks of time, and I know some gamers who want them to be even longer then that.
For filler like add on missions to tack onto existing story, (lets say a team breezes through one of our normal sessions, and still has an hour or so left) having those little extras may be exactly what we need, but they would have to be general enough to tack onto existing story, or specially made to fit into the overall theme we are aiming for, but could really fit in anywhere.
Also, they make fun little things that we could eventually compile as a GC resource for helping new GCs starting out. I'd love to see little one mission events that specifically meet each of the dramatic conflicts in the game. Not only because I rarely see most of them used, but because it would be an excellent chance to teach some people how to use them effectively.
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